Manual
.
Table of Contents
- Installing Tux Racer
- Starting Tux Racer
- The Main Menu
- Controls
- Racing Screen
- Select Player
- Cup Racing
- Practice Racing
- High Scores Screen
- Configure Screen
- Credits

1. Installing Tux Racer
1.1 Windows 95/98/ME/NT/2000
- Make sure you have installed DirectX
8.0a or later.
- Insert the Tux Racer CD into your CD-ROM drive.
- The Tux Racer installation program should start automatically.
If it does not, double-click on the Setup.exe
file found on the Tux Racer CD-ROM.
- Follow the instructions to complete the installation.

2. Starting Tux Racer
2.1 Windows 95/98/ME/NT/2000
To run Tux Racer, click on the Windows Start button,
and select "Program Files", then "Sunspire Studios",
and then "Tux Racer."

3. The Main Menu
3.1 Main Menu Options
This is the Main Menu in Tux Racer.
- Clicking on this will take you
to the Player Selection
Menu followed by the Cup Selection
Menu.
- Clicking
on this will take you to the Player Selection
Menu followed by the Practice Selection Menu.
- Clicking
on this will show you High Scores.
- Clicking on this will allow you
to configure Tux Racer.
- Clicking on this will show you the Credits.
- Clicking on this will exit Tux Racer.

4. Controls
The Tux Racer menus can be navigated with mouse
and keyboard, and racers are controlled using the keyboard or joystick.
Please note that all keyboard controls can be changed
via the Configure menu.
4.1 Turning
To turn use the Left Arrow and Right Arrow keys,
or move the joystick left and right.
4.2 Paddling/Flapping
Use the Up Arrow key (or push the joystick up) to
paddle when on the ground and "flap" when in the air.
This will help you gain speed, especially at the start of the race.
Once your speed is in the yellow or red area of the Speedometer, paddling will no longer increase
your speed, but will instead slow you down!
When you become airborne, flapping will help you
stay in the air longer. Turn while flapping to adjust your direction
while in the air.
4.3 Braking
To brake, push the Down Arrow Key or pull back on
the joystick. To do a hard turn, turn and brake at the same time.
This will make you turn more sharply, but will also slow you down.
4.4 Jumping
Use the Space Bar or joystick button #4 to jump.
To jump, you must first press and hold the jump button to charge
energy. This will cause the Energy Meter level to increase. The fuller
the Energy Meter, the bigger the jump. Releasing the E key will
use the charged energy to make your racer jump.
4.5 Reset
The Backspace key is used to reset Tux's position.
If you get stuck on a course, press this key.
4.6 Esc
Pressing the Esc key while racing will bring up
a configuration menu from which you may change settings or end the
race by pressing Esc again.
4.7 Power ups
Some courses contain special power ups that can
help you during a race.
4.7.1 Speed Pad
The speed pad gives the racer a sudden increase
in speed.

4.7.2 Jump Pad
The jump pad will launch the racer into the air.

4.7.3 Turning
When a racer runs over the turning power up they
will be able to make sharper turns for a short period of time.

4.8 Quit
Pressing the Q key while racing will end the current
board.

5. Racing
Screen
Once you are racing, you will have a
number of displays. This section describes what each of these are.
- Speedometer shows how fast you are going.
- Energy Meter shows how much energy you have
charged.
- Elapsed Time shows how long you have been racing
in the race.
- Herring Collected shows how many herring you have
collected so far in the race.
5.1 Speedometer
The Speedometer shows your current speed.
5.2 Energy Meter
The Energy Meter shows your current energy
level, which affects how high you can jump.
5.3 Elapsed Time
The number in the top left of the screen
shows the elapsed time for the current race.
5.4 Herring Collected
The number in the top right of the screen
shows how many herring your racer has collected in the current race.

6.Select
Player
Both Cup and Practice racing require
you to select a player to play. Below is a description of this screen.
6.1
Player Selection Menu
7.Cup Racing
7.1 Cup Selection
Menu
The races in each event are grouped into
cups. Each cup consists of a series of races that you must complete,
in sequence, before you may advance to the next cup. You are given
four lives to complete each cup and lose one for each time you fail
to win a race. Once you run out of lives, you must restart the cup
from the beginning.
In the Cup Racing Menu you can select
the event and cup in which you will compete.
Cup Selection Menu
- The name of the currently selected
event. In "Solo Challenge," you must race within a certain
time and collect a certain amount of herring to continue. In "Race
vs Opponents," you must finish the race faster than the computer
opponents in order to advance.
- The name of the cup in the currently
selected event.
- Display message informing you
whether or not you are eligible to play this cup
- Back
to the previous menu
- Go to the Cup Race Selection
Menu.
7.2 Cup Race Selection Menu
When competing in a cup that you have
not yet completed, this menu guides you through the races in the
cup. You must complete the races in order. For example, you must
win the first race in a cup before you can enter the second race.
You are given four lives in which to complete all of the races in
a cup. If you run out of lives, you will have to reenter the cup
and start over from the first race.
This section describes the menus that
are used on the Cup Race Selection Menu.
Cup Race Menu
- The name of the currently selected
race.
- The required criteria for completing
the race in the Solo Challenge event. You must beat each of the
3 possible criteria in order to move onto the next course in the
cup. (In the Race vs Opponents event, you must come first in the
race.)
- A description
of the course
- Number of lives remaining.
- A preview of the course.
- Back to the Cup Selection Menu .
- Start the race.
Once you have completed a cup, this menu
can be used to replay any of the races in a cup so that you can
improve your score.

8. Practice
Racing
Tux Racer has a Practice mode in which
you can hone your racing skills. In Practice mode there is no lives
counter, so you can play any course as often as you like. You can
also customize the race options for a different challenge.
8.1 Practice
Menu
The Practice Menu lets you choose a course
on which to race, and allows you to customize the race options.
Practice Menu
- The name of the currently selected
course.
- The best score achieved on this
course. If this area is blank it means you have not tried the course
yet.
- A description of the course.
- Options of the race.
See Race
Options below.
- A preview of the course.
- Back to the Main Menu.
- Start the race.
8.2 Race Options
A number of options can be set for the
current race on the Practice Menu.
8.2.1 Lighting Conditions
Clicking on the Lighting Conditions button
will change the time/weather on the course. The options are Sunny,
Foggy, and Night.
8.2.2 Wind
Clicking on the Wind button will toggle
wind on or off. Wind gusts across the course and makes things more
challenging for your racer when he is in the air.
8.2.3 Snow
Adds falling snow to the course making
things more difficult to see.
8.3 Scoring
Points can be obtained in two ways, by
beating the Par Time for the course, and by collecting herring.
Each herring collected will give you the same number of points as
beating the par time by two seconds.

9. High Scores
9.1 High Scores
At any point you can go and find out
the best scores for a particular course and which player owns those
records.

10. Configuration
Screen
10.1 Configuration menu
- To change graphical elements like
reflections and shadows.
- To change the resolution.
-To change audio settings
- To change which keys control your
racer.
- Exit the configuration screen.
10.1.1 Graphics
10.1.2 Video
10.1.3 Audio
10.1.4 Controls

11. Credits
Director/Lead Programmer
Jasmin Patry
Programming Team
Patrick Gilhuly
Eric Hall
Vincent Ma
Art Team
Richard Knowles
Mark Riddell
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